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- .----------------------------------------------------------------------------.
- | This demo shows how we can use variables in our adventure to represent |
- | collectable items. Here I declared a key to equal 0 , which means I have |
- | not yet collected it. Remember that all varibles MUST be declared before |
- | use in the adventure!!! - |
- `----------------------------------------------------------------------------'
-
- DEC:key=0
-
- PAGE:START
-
- The Woodland demo
- -----------------
- PAGE:START3
- You are lost deep in the woodlands. The trees are very tall, blocking the
- sunlight, casting darkness over the area.
-
- GOIF:key=0:See_A_Key
- PAGE:START2
- ADDOPTIF:key=1:Drop the key:Drop_The_Key
- ADDOPTIF:key=0:Pick up the key:Pick_Up_The_Key
- ADDOPT:Go north:North1
- ENDPAGE:
-
- PAGE:See_A_Key
- In the deep grass you can see something gold. A closer look reveals that
- it is a key!
-
- GOTO:START2
- ENDPAGE:
-
- PAGE:Drop_The_Key
-
- You drop the key!
-
- LET:key=0
- GOTO:START2
-
- ENDPAGE:
-
- PAGE:Pick_Up_The_Key
-
- You pick up the key!
-
- LET:key=1
- GOTO:START2
- ENDPAGE:
-
- PAGE:North1
-
- You continue travelling north, where you come to a large castle.
-
- PAGE:North2
- ADDOPTIF:key=0:Open the door:Castle_Door_Locked
- ADDOPTIF:key=1:Open the door:Castle_Door_Unlock
- ADDOPT:Go south:START3
-
- ENDPAGE:
-
- PAGE:Castle_Door_Locked
- You try to open the castle door but it is locked.
-
- GOTO:North2
- ENDPAGE:
-
- PAGE:Castle_Door_Unlock
- You put the key into the castle door's lock and with much effort manage
- to turn it. the door then opens. Where you find treasures beyond your
- wildest dreams.
-
- Congratulations!!! You have completed the key demo!
-
- ENDPAGE:
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